Halo: Reach marks developer Bungie's last entry into one of the most successful franchises in video game history. A prequel to the original Xbox's Halo: Combat Evolved, Reach takes place a few weeks before the events of the first game.
Jeff:
The best way to describe Halo: Reach is an "all-star" game. Developer Bungie has once again crafted a blockbuster title, this time by incorporating every detail that worked in all of the previous Halo games and adding a few new tricks here and there. The end result is a never-redundant, action-packed romp that manages to stay fresh and engaging throughout.
Working with a new graphics engine has rendered some of the best looking visuals we've seen in a Halo game. Reach finally gives Halo that much-needed graphical bump--something critics of last year's ODST felt hadn't been properly upgraded. The visual improvement also gives the game a grittier look, perhaps due to the addition of additional textures and particles on-screen. We think it delivers a sense of maturity and class to the title, and what better time to do so than in the series' final chapter? LINK
Jeff:
The best way to describe Halo: Reach is an "all-star" game. Developer Bungie has once again crafted a blockbuster title, this time by incorporating every detail that worked in all of the previous Halo games and adding a few new tricks here and there. The end result is a never-redundant, action-packed romp that manages to stay fresh and engaging throughout.
Working with a new graphics engine has rendered some of the best looking visuals we've seen in a Halo game. Reach finally gives Halo that much-needed graphical bump--something critics of last year's ODST felt hadn't been properly upgraded. The visual improvement also gives the game a grittier look, perhaps due to the addition of additional textures and particles on-screen. We think it delivers a sense of maturity and class to the title, and what better time to do so than in the series' final chapter? LINK