Nvidia Announces Cloud Gaming Tech

Cloud gaming is a great idea in concept. Being able to stream games to any device and play, regardless of the hardware you own is an immensely attractive and frugal idea. But the only real retailer in the field is OnLive, and their service, while pretty solid, can feel clunky and laggy. Now, Nvidia is hoping to take the next step by introducing GeForce GRID, its own game streaming service.


There's a bunch of science behind why Nvidia's product will supposedly be a heck of a lot better than what's out there now, but all you really need to know is that the GeForce GRID ideally will have games streaming at 60 FPS with minimal lag. According to Nvidia's GeForce GRID breakdown, the latency will be comparable to that felt when playing console games, which, in the grand scheme of things, ain't so bad. Plus, you can play games on just about anything with a screen, from computers to TVs to your Android phone. Pretty cool.

There are no details out there other than the fact that this technology exists and is coming at some point in the future. I, for one, would love to know how much this is going to cost. Will there be a subscription fee? I'd gladly pay a small monthly fee if streaming games becomes as ubiquitous as streaming TV has in the past few years. It could make gaming much more accessible to many more people, and I think that's awesome. 

You can read more about the details on Nvidia's site, including all the science stuff that goes way over my head. LINK