Call of Duty's 3 Year Cycle Gives Devs "Freedom To Fail"

I had no idea that developers even needed freedom to fail. Hell, most of us can do that failing part without even trying. wink
"That extra year of development time, particularly with the new consoles and the more powerful hardware, has really paid off thus far to iterate, innovate and try new things," said Hirshberg. "To find out which things didn't work and have the freedom to fail in the creative process, so what goes on the disc is the best ideas."